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FueraDeEscala/Assets/Game Kit Controller/Scripts/Abilities System/Custom Abilities/manualDetonationMineObject.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class manualDetonationMineObject : MonoBehaviour
{
public UnityEvent eventToActivateMine;
manualDetonationMineSystem mainManualDetonationMineSystem;
public void activateMine ()
{
eventToActivateMine.Invoke ();
}
public void removeMine ()
{
if (mainManualDetonationMineSystem != null) {
mainManualDetonationMineSystem.removeCurrentMine ();
}
}
public void setManualDetonationMineSystem (manualDetonationMineSystem newManualDetonationMineSystem)
{
mainManualDetonationMineSystem = newManualDetonationMineSystem;
}
}