Files
FueraDeEscala/Assets/Game Kit Controller/Prefabs/Condition System/Condition System Inventory.prefab

108 lines
3.0 KiB
Plaintext
Raw Normal View History

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1810015039979086
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4026479285168816}
- component: {fileID: 65849833327267880}
- component: {fileID: 114572853703170336}
m_Layer: 2
m_Name: Condition System Inventory
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4026479285168816
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1810015039979086}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &65849833327267880
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1810015039979086}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 5.33968, y: 5.33968, z: 5.33968}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &114572853703170336
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1810015039979086}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3dc655125ab7ba644b9354120db73343, type: 3}
m_Name:
m_EditorClassIdentifier:
conditionCheckEnabled: 1
searchPlayerOnSceneIfNotAssigned: 1
layermaskToCheck:
serializedVersion: 2
m_Bits: 4096
checkConditionCompleteOnTriggerEnterEnabled: 1
checkConditionOnCoroutine: 0
stopCoroutineOnConditionComplete: 0
stopCoroutineOnConditionNotComplete: 0
eventOnConditionComplete:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: openDoorsIfClosed
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
eventOnConditionNotComplete:
m_PersistentCalls:
m_Calls: []
useEventOnTriggerEnter: 0
eventOnTriggerEnter:
m_PersistentCalls:
m_Calls: []
useEventOnTriggerExit: 0
eventOnTriggerExit:
m_PersistentCalls:
m_Calls: []
showDebugPrint: 1
checkConditionPaused: 0
currentPlayer: {fileID: 0}
coroutineUpdateInProcess: 0
inventoryConditionInfoList:
- inventoryObjectName: Simple Key
inventoryAmount: 1
inventoryIsEquipped: 0
- inventoryObjectName: Torch
inventoryAmount: 1
inventoryIsEquipped: 1
checkIfInventoryIsEmpty: 0
checkIfAnyWeaponIsEquipped: 0
anyWeaponMustBeEquipped: 0