27 lines
587 B
C#
27 lines
587 B
C#
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using UnityEngine;
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using System.Collections;
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public class refractionCube : MonoBehaviour
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{
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public Color refractionCubeColor;
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public GameObject cubeLaserDeviceGameObject;
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public GameObject cubeLaserConnectorGameObject;
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public bool refractingLaser;
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//set the color in the cube, so when the laser is reflected, the color is applied to the laser
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void Start ()
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{
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GetComponent<Renderer> ().material.color = refractionCubeColor;
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}
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public void setRefractingLaserState (bool state)
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{
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refractingLaser = state;
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}
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public bool isRefracting ()
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{
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return refractingLaser;
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}
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}
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