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FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/Resources/UI ELements Localization.csv.bak

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.IO;
;using System;
;
;public class languageLocalizationManager : MonoBehaviour
;{
; [Space]
; [Header ("Language Tool Settings")]
; [Space]
;
; public string currentLanguageToEdit = "English";
;
; public string filePath = "Assets/Game Kit Controller/Scripts/Editor/Resources/";
;
; public string filePathBuild = "./Localization/";
;
; public string fileFormat = ".csv";
;
; public string fileName;
;
; public bool useLocalFilePath;
;
; public bool localizationEnabled = true;
;
; [Space]
; [Header ("Debug")]
; [Space]
;
; public bool showDebugPrint;
;
; [Space]
; [Header ("Event Settings")]
; [Space]
;
; public bool useEventsOnLanguageChange;
; public UnityEvent eventOnLanguageChange;
;
; public virtual void updateFileName ()
; {
;
; }
;
; public string getCurrentFilePath ()
; {
; if (Application.isEditor && !useLocalFilePath) {
; return filePath;
; } else {
; return filePathBuild;
; }
; }
;
; public bool isUseLocalFilePathActive ()
; {
; if (Application.isEditor && !useLocalFilePath) {
; return false;
; } else {
; return true;
; }
; }
;
; public virtual void checkIfLanguageFileExists ()
; {
; string currentFiletPath = getCurrentFilePath ();
;
; string newFilePath = currentFiletPath + fileName + fileFormat;
;
; if (showDebugPrint) {
; print ("Checking if " + fileName + " exists on path: " + newFilePath);
; }
;
; if (System.IO.File.Exists (newFilePath)) {
; if (showDebugPrint) {
; print ("File Located");
; }
; } else {
; if (showDebugPrint) {
; print (newFilePath + " doesn't exist");
; }
;
; FileStream file = File.Open (newFilePath, FileMode.OpenOrCreate);
;
; file.Close ();
; }
; }
;
; public virtual void checkFileNameValue ()
; {
;
; }
;
; public virtual void updateLocalizationFileExternally ()
; {
;
; }
;
; public virtual void checkEventsOnLanguageChange ()
; {
; if (useEventsOnLanguageChange) {
; eventOnLanguageChange.Invoke ();
; }
; }
;
; public virtual void updateLocalizationFileFromEditor ()
; {
;
; }
;
; public virtual void addKey (string key, string value)
; {
;
; }
;
; public virtual void removeKey (string key)
; {
;
; }
;
; public virtual void addLanguage (string languageName)
; {
;
; }
;
; public virtual void addLanguageListToNewLocalizationFile ()
; {
;
; }
;
; public virtual Dictionary<string, string> getDictionaryForEditor ()
; {
;
; return null;
; }
;
; public virtual string GetLocalizedValueFromEditor (string key)
; {
;
; return "";
; }
;
; public void updateComponent ()
; {
; GKC_Utils.updateComponent (this);
;
; GKC_Utils.updateDirtyScene ("Update Localization " + gameObject.name, gameObject);
; }
;}
;