36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class shieldOnInventory : objectOnInventory
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{
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public override void activateUseObjectActionOnInventory (GameObject currentPlayer, int amountToUse)
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{
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float totalAmountToUse = mainInventoryObject.inventoryObjectInfo.amountPerUnit * amountToUse;
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float totalAmountToPick = applyDamage.getShieldAmountToPick (currentPlayer, totalAmountToUse);
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applyDamage.setShield (totalAmountToPick, currentPlayer);
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int totalAmountUsed = (int)totalAmountToPick / mainInventoryObject.inventoryObjectInfo.amountPerUnit;
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if (totalAmountToPick % totalAmountToUse > 0) {
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totalAmountUsed += 1;
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}
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if (!useOnlyAmountNeeded) {
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totalAmountUsed = amountToUse;
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}
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if (amountToUse > 0) {
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checkExternalElementsOnUseInventoryObject (currentPlayer);
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}
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inventoryManager currentInventoryManager = currentPlayer.GetComponent<inventoryManager> ();
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if (currentInventoryManager != null) {
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currentInventoryManager.setUseObjectWithNewBehaviorResult (totalAmountUsed);
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}
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}
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}
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