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FueraDeEscala/Assets/Game Kit Controller/Scripts/Inventory/weaponAttachmentInventoryPrefabCreationSystem.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class weaponAttachmentInventoryPrefabCreationSystem : inventoryPrefabCreationSystem
{
public override void createInventoryPrefabObject ()
{
weaponAttachmentPickup currentWeaponAttachmentPickup = GetComponent<weaponAttachmentPickup> ();
inventoryObject currentInventoryObject = GetComponentInChildren<inventoryObject> ();
string newName = currentInventoryObject.inventoryObjectInfo.Name;
currentWeaponAttachmentPickup.setAttachmentName (newName);
}
}