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FueraDeEscala/Assets/Game Kit Controller/Scripts/PickUps/Pickups Behaviour/inventoryPickup.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class inventoryPickup : pickupType
{
public override bool checkIfCanBePicked ()
{
if (finderIsPlayer) {
canPickCurrentObject = mainPickupObject.tryToPickUpObject ();
amountTaken = mainPickupObject.getLastinventoryAmountPicked ();
}
if (finderIsCharacter) {
}
return canPickCurrentObject;
}
public override void confirmTakePickup ()
{
if (finderIsPlayer) {
if (useCustomPickupMessage) {
showPickupTakenMessage (amountTaken);
} else {
if (storePickupOnInventory) {
string messageToUse = mainPickupObject.inventoryObjectManager.inventoryObjectInfo.Name;
if (amountTaken > 1) {
messageToUse += " x " + amountTaken;
} else {
messageToUse += " Stored";
}
showPickupTakenMessage (messageToUse);
}
}
mainPickupObject.playPickupSound ();
if (storePickupOnInventory && useInventoryObjectWhenPicked) {
if (mainPickupObject.playerInventoryManager != null) {
mainPickupObject.playerInventoryManager.useInventoryObjectByName (mainPickupObject.inventoryObjectManager.inventoryObjectInfo.Name, 1);
}
}
if (mainPickupObject.amount > 0 && !takeWithTrigger) {
mainPickupObject.checkEventOnRemainingAmount ();
return;
}
}
mainPickupObject.removePickupFromLevel ();
}
}