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FueraDeEscala/Assets/PixPlays/Components/Scripts/VfxAddons/ParticleSystemScaleLifetime.cs

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2026-03-29 23:03:14 -07:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
[RequireComponent(typeof(ParticleSystem))]
public class ParticleSystemScaleLifetime : MonoBehaviour
{
[SerializeField] private float _LifetimeFactor;
[SerializeField] Transform _ScaleObject;
private ParticleSystem _particleSystem;
private bool _playedFlag;
private void Awake()
{
_particleSystem = GetComponent<ParticleSystem>();
}
private void Update()
{
if (_particleSystem.isPlaying)
{
ParticleSystem.MainModule main = _particleSystem.main;
main.startLifetime = _LifetimeFactor * _ScaleObject.localScale.z;
}
}
}
}