Files
FueraDeEscala/Assets/PixPlays/Components/Scripts/VfxSystem/Shields/ParticleSystemShield.cs

28 lines
772 B
C#
Raw Normal View History

2026-03-29 23:03:14 -07:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class ParticleSystemShield : Shield
{
[SerializeField] ParticleSystem _ShieldEffect;
[SerializeField] ParticleSystem _HitEffectPrefab;
protected override void HitImplementation(Vector3 point, Vector3 normal)
{
ParticleSystem effect = Instantiate(_HitEffectPrefab, point, Quaternion.identity);
effect.transform.forward = normal;
effect.Play();
}
protected override void PlayImplementation()
{
_ShieldEffect.Play();
}
protected override void StopImplemenation()
{
_ShieldEffect.Stop();
}
}
}