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FueraDeEscala/Assets/PixPlays/Components/Scripts/VfxSystem/VfxData.cs

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2026-03-29 23:03:14 -07:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class VfxData
{
public Vector3 Source => _sourceTransform != null ? _sourceTransform.position : _sourcePos;
public Vector3 Target => _targetTransform != null ? _targetTransform.position : _targetPos;
public Vector3 Ground => _groundTransform != null ? _groundTransform.position : _groundPos;
public float Duration => _duration;
public float Radius => _radius;
private float _duration;
private float _radius;
private Transform _sourceTransform;
private Transform _targetTransform;
private Transform _groundTransform;
private Vector3 _sourcePos;
private Vector3 _targetPos;
private Vector3 _groundPos;
public VfxData(Vector3 source,Vector3 target,float duration,float radius)
{
_radius = radius;
_sourcePos = source;
_targetPos = target;
_duration = duration;
}
public VfxData(Transform source, Vector3 target, float duration, float radius)
{
_radius = radius;
_sourceTransform = source;
_sourcePos = source.position;
_targetPos = target;
_duration = duration;
}
public VfxData(Transform source,Transform target,float duration,float radius)
{
_radius = radius;
_sourceTransform = source;
_targetTransform = target;
_sourcePos = source.position;
_targetPos = target.position;
_duration = duration;
}
public void SetGround(Transform groundPoint)
{
_groundTransform = groundPoint;
_groundPos = _groundTransform.position;
}
public void SetGround(Vector3 groundPos)
{
_groundPos = groundPos;
}
}
}