23 lines
473 B
C#
23 lines
473 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public interface Istat
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{
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void eventToInitializeStat (float newValue);
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void eventToIncreaseStat (float newValue);
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void eventToUseStat (float newValue);
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void eventToAddAmount (float newValue);
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void eventToInitializeBoolStat (bool newValue);
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void eventToActivateBoolStat (bool newValue);
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void eventToInitializeStatOnComponent ();
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void eventToInitializeBoolStatOnComponent ();
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}
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