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FueraDeEscala/Assets/Game Kit Controller/Scripts/Condition System/GKCConditionSystem.cs

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777 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GKCConditionSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool conditionSystemEnabled = true;
[Space]
[Header ("Debug")]
[Space]
public GKCConditionInfo currentGKCConditionInfo;
public void setCurrentGKCConditionInfo (GKCConditionInfo newGKCConditionInfo)
{
if (!conditionSystemEnabled) {
return;
}
currentGKCConditionInfo = newGKCConditionInfo;
}
public void checkIfConditionComplete ()
{
if (!conditionSystemEnabled) {
return;
}
if (currentGKCConditionInfo != null) {
currentGKCConditionInfo.checkIfConditionComplete ();
}
}
public void refreshConditionSystemCheckStatus ()
{
checkIfConditionComplete ();
}
}