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FueraDeEscala/Assets/Game Kit Controller/Scripts/Player/Generic Model Controller/setCustomCharacterStateTriggerSystem.cs

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1.3 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class setCustomCharacterStateTriggerSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool triggerEnabled = true;
[Space]
[Header ("Generic Character Settings")]
[Space]
public bool setRegularCharacter;
public string customCharacterNameToConfigure;
public void checkCustomCharacterToActivate (GameObject newCharacterGameObject)
{
if (!triggerEnabled) {
return;
}
if (newCharacterGameObject == null) {
return;
}
playerComponentsManager currentPlayerComponentsManager = newCharacterGameObject.GetComponent<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
customCharacterControllerManager currentCustomCharacterControllerManager = currentPlayerComponentsManager.getCustomCharacterControllerManager ();
if (currentCustomCharacterControllerManager != null) {
if (setRegularCharacter) {
if (currentCustomCharacterControllerManager.isCustomCharacterControllerActive ()) {
currentCustomCharacterControllerManager.disableCustomCharacterControllerState ();
}
} else {
currentCustomCharacterControllerManager.setCustomCharacterControllerState (customCharacterNameToConfigure);
}
}
}
}
}