46 lines
988 B
C#
46 lines
988 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GKC_SimplePoolPreloadSystem : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool preloadObjectsEnabled = true;
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[Space]
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[Header ("Object List Settings")]
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[Space]
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public List<poolObjectPreloadInfo> poolObjectPreloadInfoList = new List<poolObjectPreloadInfo> ();
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void Start ()
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{
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if (preloadObjectsEnabled) {
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preloadObjects ();
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}
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}
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public void preloadObjects ()
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{
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int poolObjectPreloadInfoListCount = poolObjectPreloadInfoList.Count;
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for (int i = 0; i < poolObjectPreloadInfoListCount; i++) {
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if (poolObjectPreloadInfoList [i].prefabObject != null) {
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GKC_PoolingSystem.Preload (poolObjectPreloadInfoList [i].prefabObject, poolObjectPreloadInfoList [i].objectAmount);
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}
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}
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}
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[System.Serializable]
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public class poolObjectPreloadInfo
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{
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[Header ("Main Settings")]
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[Space]
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public GameObject prefabObject;
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public int objectAmount;
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}
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}
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