45 lines
819 B
C#
45 lines
819 B
C#
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using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor (typeof(playerActionSystem))]
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public class playerActionSystemEditor : Editor
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{
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playerActionSystem manager;
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SerializedProperty currentArrayElement;
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void OnEnable ()
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{
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manager = (playerActionSystem)target;
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}
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public override void OnInspectorGUI ()
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{
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EditorGUILayout.Space ();
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DrawDefaultInspector ();
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EditorGUILayout.Space ();
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GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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// if (GUILayout.Button ("Check Actions")) {
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// manager.checkActions ();
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// }
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if (GUILayout.Button ("\n UPDATE ACTION LIST \n\n (PRESS ON ANY NEW SETTING) \n")) {
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manager.updateActionList (false);
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}
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EditorGUILayout.Space ();
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}
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}
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#endif
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