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FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/simpleEventSystemEditor.cs

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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(simpleEventSystem))]
public class simpleEventSystemEditor : Editor
{
simpleEventSystem manager;
void OnEnable ()
{
manager = (simpleEventSystem)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Call Event")) {
if (Application.isPlaying) {
manager.activateDevice ();
}
}
EditorGUILayout.Space ();
}
}
#endif