Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Player/States/characterStateAffectedInfo.cs

31 lines
516 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class characterStateAffectedInfo : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool stateEnabled = true;
public string stateAffectedName;
public bool stateAffectedActive;
public virtual void activateStateAffected (float stateDuration, float stateAmount)
{
}
public virtual void activateStateAffected (bool state)
{
}
public bool isStateAffectedActive ()
{
return stateAffectedActive;
}
}