11 lines
362 B
C#
11 lines
362 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu (fileName = "Player Prefs Custom Data", menuName = "GKC/Create Player Prefs Custom Data", order = 51)]
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public class playerPrefsCustomData : ScriptableObject
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{
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public List<playerPrefsCustomInfo> playerPrefsCustomInfoList = new List<playerPrefsCustomInfo> ();
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}
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