52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class remotePlayerNavmeshOverride : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public playerNavMeshSystem mainPlayerNavMeshSystem;
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[Space]
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[Header ("Debug")]
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[Space]
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public bool playerNavMeshActive;
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public void setPlayerNavMeshWaypointTargetPosition (List<Transform> waypointList)
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{
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mainPlayerNavMeshSystem.setNewWaypointList (waypointList);
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}
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public void setPlayerNavMeshTransformTargetPosition (Transform newTransformPosition)
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{
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mainPlayerNavMeshSystem.checkRaycastPositionWithVector3 (newTransformPosition.position);
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}
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public void setPlayerNavMeshTargetPosition ()
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{
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mainPlayerNavMeshSystem.checkRaycastPositionWithVector3 (transform.position);
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}
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public void enablePlayerNavMeshState ()
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{
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setPlayerNavMeshEnabledState (true);
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}
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public void disablePlayerNavMeshState ()
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{
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setPlayerNavMeshEnabledState (false);
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}
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public void setPlayerNavMeshEnabledState (bool state)
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{
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mainPlayerNavMeshSystem.setUsingPlayerNavmeshExternallyState (state);
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mainPlayerNavMeshSystem.setPlayerNavMeshEnabledState (state);
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playerNavMeshActive = state;
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}
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}
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