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FueraDeEscala/Assets/Game Kit Controller/Scripts/Others/setGameObjectActiveState.cs

72 lines
1.3 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class setGameObjectActiveState : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool setInitialState;
public bool initialState;
[Space]
[Header ("Debug")]
[Space]
public bool objectActive;
[Space]
[Header ("Components")]
[Space]
public GameObject objectToActive;
void Start ()
{
if (objectToActive == null) {
objectToActive = gameObject;
}
if (objectToActive.activeSelf) {
objectActive = true;
}
if (setInitialState) {
setActiveState (initialState);
}
}
public void changeActiveState ()
{
objectActive = !objectActive;
setActiveState (objectActive);
}
public void setActiveState (bool state)
{
objectActive = state;
if (objectToActive.activeSelf != state) {
objectToActive.SetActive (state);
}
}
public void changeActiveStateFromEditor ()
{
changeActiveState ();
updateComponent ();
}
void updateComponent ()
{
GKC_Utils.updateComponent (this);
GKC_Utils.updateDirtyScene ("Update Set GameObject Active State " + gameObject.name, gameObject);
}
}