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FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/playerCullingSystemEditor.cs

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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(playerCullingSystem))]
public class playerCullingSystemEditor : Editor
{
playerCullingSystem manager;
void OnEnable ()
{
manager = (playerCullingSystem)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Store Player Renderer")) {
if (!Application.isPlaying) {
manager.storePlayerRendererFromEditor ();
}
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Clear Player Renderer")) {
if (!Application.isPlaying) {
manager.clearRendererListFromEditor ();
}
}
EditorGUILayout.Space ();
}
}
#endif