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FueraDeEscala/Assets/Game Kit Controller/Scripts/Inventory/inventoryMenuIconElement.cs

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
[System.Serializable]
public class inventoryMenuIconElement : MonoBehaviour
{
public Button button;
public Text iconName;
public Text amount;
public RawImage icon;
public GameObject pressedIcon;
public GameObject combineIcon;
public GameObject equipedIcon;
public GameObject activeSlotContent;
public GameObject emptySlotContent;
public GameObject amountPerUnitPanel;
public Text amountPerUnitText;
public GameObject infiniteAmountIcon;
public RectTransform inventoryOptionsOnSlotPanelPosition;
public GameObject durabilitySliderGameObject;
public Slider durabilitySlider;
public GameObject objectBrokenIconGameObject;
}