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FueraDeEscala/Assets/Game Kit Controller/Scripts/Localization System/UIElementsLocalizationManagerEditor.cs

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using UnityEngine;
using System.Collections;
namespace GKC.Localization
{
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(UIElementsLocalizationManager))]
public class UIElementsLocalizationManagerEditor : Editor
{
UIElementsLocalizationManager manager;
void OnEnable ()
{
manager = (UIElementsLocalizationManager)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
Rect lastRect = GUILayoutUtility.GetLastRect ();
EditorGUILayout.BeginVertical ();
Texture buttonIcon = (Texture)Resources.Load ("Search Icon");
GUIContent buttonContent = new GUIContent (buttonIcon, "Search Key");
Rect position = new Rect (lastRect.x + 50, lastRect.y + 10, 30, 30);
if (GUI.Button (position, buttonContent)) {
manager.updateFileName ();
searcherLocalizationToolEditor.Open (manager);
}
EditorGUILayout.Space ();
buttonIcon = (Texture)Resources.Load ("Store Icon");
buttonContent = new GUIContent (buttonIcon, "Add Key");
position.x += 50;
if (GUI.Button (position, buttonContent)) {
manager.updateFileName ();
addKeyLocalizationToolEditor.Open (manager);
}
EditorGUILayout.Space ();
buttonIcon = (Texture)Resources.Load ("Language Icon");
buttonContent = new GUIContent (buttonIcon, "Add Language");
position.x += 50;
if (GUI.Button (position, buttonContent)) {
manager.updateFileName ();
addLanguageLocalizationToolEditor.Open (manager);
}
EditorGUILayout.Space ();
buttonIcon = (Texture)Resources.Load ("Reload Icon");
buttonContent = new GUIContent (buttonIcon, "Update Language Name");
position.x += 50;
if (GUI.Button (position, buttonContent)) {
manager.updateFileName ();
manager.updateComponent ();
Debug.Log ("Language File Updated");
}
EditorGUILayout.EndVertical ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
}
}
#endif
}