42 lines
846 B
C#
42 lines
846 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class setMapOrientationSystem : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public mapCameraMovement mapCameraMovementType;
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public Transform mapOrientationTransform;
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public enum mapCameraMovement
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{
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XY,
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XZ,
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YZ
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}
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GameObject currentPlayer;
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public void setMapOrientation ()
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{
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if (currentPlayer != null) {
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playerComponentsManager mainPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
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mapSystem currentMapSystem = mainPlayerComponentsManager.getMapSystem ();
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if (currentMapSystem != null) {
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currentMapSystem.setMapOrientation ((int)mapCameraMovementType, mapOrientationTransform);
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}
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}
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}
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public void setCurrentPlayer (GameObject newPlayer)
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{
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currentPlayer = newPlayer;
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}
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}
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