Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/PickUps/Pickups Behaviour/mapPickup.cs

32 lines
624 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class mapPickup : pickupType
{
public override bool checkIfCanBePicked ()
{
if (finderIsPlayer) {
canPickCurrentObject = true;
}
return canPickCurrentObject;
}
public override void confirmTakePickup ()
{
if (finderIsPlayer) {
GetComponent<mapZoneUnlocker> ().unlockMapZone ();
if (useCustomPickupMessage) {
showPickupTakenMessage (amountTaken);
} else {
showPickupTakenMessage ("Map Zone Picked");
}
mainPickupObject.playPickupSound ();
}
mainPickupObject.removePickupFromLevel ();
}
}