Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/PickUps/Pickups Behaviour/meleeShieldPickup.cs

92 lines
2.1 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class meleeShieldPickup : pickupType
{
[Header ("Custom Settings")]
[Space]
public string shieldName;
bool storePickedShieldsOnInventory;
public override bool checkIfCanBePicked ()
{
if (finderIsPlayer) {
if (mainPickupObject.inventoryObjectManager != null) {
bool storeShieldOnInventory = false;
playerComponentsManager mainPlayerComponentsManager = player.GetComponent<playerComponentsManager> ();
if (mainPlayerComponentsManager != null) {
meleeWeaponsGrabbedManager mainMeleeWeaponsGrabbedManager = mainPlayerComponentsManager.getMeleeWeaponsGrabbedManager ();
if (mainMeleeWeaponsGrabbedManager != null) {
if (mainMeleeWeaponsGrabbedManager.storePickedWeaponsOnInventory) {
storeShieldOnInventory = true;
} else {
mainMeleeWeaponsGrabbedManager.equipShield (shieldName);
}
}
}
if (storeShieldOnInventory) {
canPickCurrentObject = mainPickupObject.tryToPickUpObject ();
} else {
canPickCurrentObject = true;
}
storePickedShieldsOnInventory = true;
amountTaken = mainPickupObject.amount;
}
}
if (finderIsCharacter) {
findObjectivesSystem currentfindObjectivesSystem = npc.GetComponent<findObjectivesSystem> ();
if (currentfindObjectivesSystem != null) {
}
}
return canPickCurrentObject;
}
public override void confirmTakePickup ()
{
bool shieldPickedCorrectly = false;
if (finderIsPlayer) {
if (storePickedShieldsOnInventory) {
shieldPickedCorrectly = true;
} else {
// weaponPickedCorrectly = weaponsManager.pickWeapon (weaponName);
}
}
// if (finderIsCharacter) {
// weaponPickedCorrectly = weaponsManager.pickWeapon (weaponName);
// }
if (!shieldPickedCorrectly) {
return;
}
if (useCustomPickupMessage) {
showPickupTakenMessage (amountTaken);
} else {
showPickupTakenMessage (shieldName + " Picked");
}
mainPickupObject.playPickupSound ();
mainPickupObject.removePickupFromLevel ();
}
public void setMeleeShieldName (string newShieldName)
{
shieldName = newShieldName;
}
}