13 lines
242 B
C#
13 lines
242 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class playerPrefsCustomInfo
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{
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public string Name;
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public bool valueIsFloat;
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public float floatValue;
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public bool boolValue;
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}
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