Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Input/inputPanelUISystem.cs

54 lines
1.2 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class inputPanelUISystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public playerInputPanelSystem mainPlayerInputPanelSystem;
public GameObject inputPanelGameObject;
public GameObject screenActionParent;
[Header ("Screen Action Panel Settings")]
[Space]
public List<screenActionInfo> screenActionInfoList = new List<screenActionInfo> ();
public void setInputPanelGameObjectActiveState (bool state)
{
inputPanelGameObject.SetActive (state);
}
public void setMainPlayerInputPanelSystem (playerInputPanelSystem newplayerInputPanelSystem)
{
mainPlayerInputPanelSystem = newplayerInputPanelSystem;
updateComponent ();
}
public void searchPlayerInputPanelSystem (playerInputPanelSystem newPlayerInputPanelSystem)
{
mainPlayerInputPanelSystem = newPlayerInputPanelSystem;
if (mainPlayerInputPanelSystem == null) {
mainPlayerInputPanelSystem = FindObjectOfType<playerInputPanelSystem> ();
}
if (mainPlayerInputPanelSystem != null) {
mainPlayerInputPanelSystem.setInputPanelUISystem (this);
}
updateComponent ();
}
void updateComponent ()
{
GKC_Utils.updateComponent (this);
}
}