Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Others/openInitialPopUpWindow.cs

59 lines
1.1 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class openInitialPopUpWindow : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool showInitialPopWindowEnabled = true;
public bool checkForPresetsActive;
void Awake ()
{
checkOpenInitialPopUpWindow ();
}
void checkOpenInitialPopUpWindow ()
{
#if UNITY_EDITOR
if (showInitialPopWindowEnabled) {
string relativePath = "Assets/Game Kit Controller/Pop Up Window Folder";
if (!Directory.Exists (relativePath)) {
UnityEditor.EditorApplication.isPaused = true;
Directory.CreateDirectory (relativePath);
initialPopUpWindow mainWindow = (initialPopUpWindow)EditorWindow.GetWindow (typeof(initialPopUpWindow));
mainWindow.Init ();
UnityEditor.EditorApplication.isPlaying = false;
mainWindow.checkForPresetsActive = checkForPresetsActive;
}
}
#endif
}
public void setShowInitialPopWindowEnabledState (bool state)
{
showInitialPopWindowEnabled = state;
if (!showInitialPopWindowEnabled) {
checkForPresetsActive = false;
}
}
}