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FueraDeEscala/Assets/Game Kit Controller/Scripts/Weapons/weaponTransformData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu (fileName = "Objects Transform Data", menuName = "GKC/Create Objects Transform Data", order = 51)]
public class weaponTransformData : ScriptableObject
{
public int weaponID = -1;
public List<objectsTransformInfo> objectsTransformInfoList = new List<objectsTransformInfo> ();
}