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FueraDeEscala/Assets/Game Kit Controller/Scripts/Character Aspect Customization System/characterAspectCustomizationTemplate.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu (fileName = "Character Aspect Template", menuName = "GKC/Create Character Aspect Template", order = 51)]
public class characterAspectCustomizationTemplate : ScriptableObject
{
public string Name;
public int characterAspectTemplateID = 0;
[Space]
public List<characterCustomizationTypeInfo> characterCustomizationTypeInfoList = new List<characterCustomizationTypeInfo> ();
}