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FueraDeEscala/Assets/Game Kit Controller/Scripts/Player/Generic Model Controller/GKCCharacterController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GKCCharacterController : playerController
{
[Space]
[Header ("Custom Settings")]
[Space]
public customCharacterControllerBase mainCustomCharacterControllerBase;
bool characterInitialized;
Vector2 customAxisValues;
Vector2 customRawAxisValues;
void OnEnable ()
{
if (characterInitialized) {
return;
}
StartCoroutine (startGameWithCustomCharacterControllerCoroutine ());
characterInitialized = true;
}
IEnumerator startGameWithCustomCharacterControllerCoroutine ()
{
yield return new WaitForSeconds (0.3f);
mainCustomCharacterControllerBase.setCharacterControllerActiveState (true);
mainCustomCharacterControllerBase.updateOnGroundValue (isPlayerOnGround ());
setCustomCharacterControllerActiveState (true, mainCustomCharacterControllerBase);
animator.runtimeAnimatorController = mainCustomCharacterControllerBase.originalAnimatorController;
animator.avatar = mainCustomCharacterControllerBase.originalAvatar;
if (mainCustomCharacterControllerBase.setCapsuleColliderValues) {
setPlayerColliderCapsuleScale (mainCustomCharacterControllerBase.capsuleColliderHeight);
setPlayerCapsuleColliderDirection (mainCustomCharacterControllerBase.capsuleColliderDirection);
setPlayerColliderCapsuleCenter (mainCustomCharacterControllerBase.capsuleColliderCenter);
setPlayerCapsuleColliderRadius (mainCustomCharacterControllerBase.capsuleColliderRadius);
}
setCharacterMeshGameObjectState (false);
setCharacterMeshesListToDisableOnEventState (false);
}
public override void setCustomAxisValues (Vector2 newValue)
{
customAxisValues = newValue;
if (customAxisValues.x > 0) {
customRawAxisValues.x = 1;
} else if (customAxisValues.x < 0) {
customRawAxisValues.x = -1;
} else {
customRawAxisValues.x = 0;
}
if (customAxisValues.y > 0) {
customRawAxisValues.y = 1;
} else if (customAxisValues.y < 0) {
customRawAxisValues.y = -1;
} else {
customRawAxisValues.y = 0;
}
}
public override void setMainAxisValues ()
{
axisValues = customAxisValues;
}
public override void setMainRawAxisValues ()
{
rawAxisValues = customRawAxisValues;
}
public override void setAIMainAxisValues ()
{
axisValues = customAxisValues;
}
public override void setMainAIRawAxisValues ()
{
rawAxisValues = customRawAxisValues;
}
public override void updateOverrideInputValues (Vector2 inputValues, bool state)
{
// playerInput.overrideInputValues (inputValues, state);
}
}