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FueraDeEscala/Assets/Game Kit Controller/Scripts/Character Aspect Customization System/fullArmorClothTemplate.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu (fileName = "Character Full Armor-Cloth Template", menuName = "GKC/Create Full Armor-Cloth Template", order = 51)]
public class fullArmorClothTemplate : ScriptableObject
{
public string Name;
public int ID = 0;
[Space]
public List<string> fullArmorPiecesList = new List<string> ();
[Space]
public List<armorClothStatsInfo> armorClothStatsInfoList = new List<armorClothStatsInfo> ();
}