Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/cameraWaypointSystemEditor.cs

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C#
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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor (typeof (cameraWaypointSystem))]
public class cameraWaypointSystemEditor : Editor
{
SerializedProperty currentCameraTransform;
SerializedProperty waitTimeBetweenPoints;
SerializedProperty movementSpeed;
SerializedProperty rotationSpeed;
SerializedProperty useEventOnEnd;
SerializedProperty eventOnEnd;
SerializedProperty useBezierCurve;
SerializedProperty spline;
SerializedProperty bezierDuration;
SerializedProperty snapCameraToFirstSplinePoint;
SerializedProperty useExternalProgress;
SerializedProperty showGizmo;
SerializedProperty gizmoLabelColor;
SerializedProperty gizmoRadius;
SerializedProperty useHandleForWaypoints;
SerializedProperty handleRadius;
SerializedProperty handleGizmoColor;
SerializedProperty showWaypointHandles;
SerializedProperty waypointList;
SerializedProperty searchPlayerOnSceneIfNotAssigned;
SerializedProperty resetCameraPositionOnEnd;
SerializedProperty resetCameraPositionSpeed;
SerializedProperty cameraWaypointEnabled;
SerializedProperty pausePlayerCameraEnabled;
SerializedProperty useMainCameraTransform;
SerializedProperty setThisTransformAsCameraParent;
SerializedProperty ignoreWaypointOnFreeCamera;
SerializedProperty ignoreWaypointOnLockedCamera;
SerializedProperty ignoreWaypointOnFBA;
SerializedProperty useEventToStopCutScene;
SerializedProperty eventToStopCutscene;
cameraWaypointSystem manager;
GUIStyle style = new GUIStyle ();
Quaternion currentWaypointRotation;
Vector3 oldPoint;
Vector3 newPoint;
Transform currentWaypoint;
bool expanded;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
currentCameraTransform = serializedObject.FindProperty ("currentCameraTransform");
waitTimeBetweenPoints = serializedObject.FindProperty ("waitTimeBetweenPoints");
movementSpeed = serializedObject.FindProperty ("movementSpeed");
rotationSpeed = serializedObject.FindProperty ("rotationSpeed");
useEventOnEnd = serializedObject.FindProperty ("useEventOnEnd");
eventOnEnd = serializedObject.FindProperty ("eventOnEnd");
useBezierCurve = serializedObject.FindProperty ("useBezierCurve");
spline = serializedObject.FindProperty ("spline");
bezierDuration = serializedObject.FindProperty ("bezierDuration");
snapCameraToFirstSplinePoint = serializedObject.FindProperty ("snapCameraToFirstSplinePoint");
useExternalProgress = serializedObject.FindProperty ("useExternalProgress");
showGizmo = serializedObject.FindProperty ("showGizmo");
gizmoLabelColor = serializedObject.FindProperty ("gizmoLabelColor");
gizmoRadius = serializedObject.FindProperty ("gizmoRadius");
useHandleForWaypoints = serializedObject.FindProperty ("useHandleForWaypoints");
handleRadius = serializedObject.FindProperty ("handleRadius");
handleGizmoColor = serializedObject.FindProperty ("handleGizmoColor");
showWaypointHandles = serializedObject.FindProperty ("showWaypointHandles");
waypointList = serializedObject.FindProperty ("waypointList");
searchPlayerOnSceneIfNotAssigned = serializedObject.FindProperty ("searchPlayerOnSceneIfNotAssigned");
resetCameraPositionOnEnd = serializedObject.FindProperty ("resetCameraPositionOnEnd");
resetCameraPositionSpeed = serializedObject.FindProperty ("resetCameraPositionSpeed");
cameraWaypointEnabled = serializedObject.FindProperty ("cameraWaypointEnabled");
pausePlayerCameraEnabled = serializedObject.FindProperty ("pausePlayerCameraEnabled");
useMainCameraTransform = serializedObject.FindProperty ("useMainCameraTransform");
setThisTransformAsCameraParent = serializedObject.FindProperty ("setThisTransformAsCameraParent");
ignoreWaypointOnFreeCamera = serializedObject.FindProperty ("ignoreWaypointOnFreeCamera");
ignoreWaypointOnLockedCamera = serializedObject.FindProperty ("ignoreWaypointOnLockedCamera");
ignoreWaypointOnFBA = serializedObject.FindProperty ("ignoreWaypointOnFBA");
useEventToStopCutScene = serializedObject.FindProperty ("useEventToStopCutScene");
eventToStopCutscene = serializedObject.FindProperty ("eventToStopCutscene");
manager = (cameraWaypointSystem)target;
}
void OnSceneGUI ()
{
if (manager.showGizmo) {
style.normal.textColor = manager.gizmoLabelColor;
style.alignment = TextAnchor.MiddleCenter;
for (int i = 0; i < manager.waypointList.Count; i++) {
if (manager.waypointList [i].waypointTransform != null) {
currentWaypoint = manager.waypointList [i].waypointTransform;
Handles.Label (currentWaypoint.position, (i + 1).ToString (), style);
if (manager.useHandleForWaypoints) {
Handles.color = manager.handleGizmoColor;
EditorGUI.BeginChangeCheck ();
oldPoint = currentWaypoint.position;
var fmh_129_70_638979118401562146 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (currentWaypoint, "move Camera Way Point Handle " + i);
currentWaypoint.position = newPoint;
}
}
if (manager.showWaypointHandles) {
currentWaypointRotation = Tools.pivotRotation == PivotRotation.Local ? currentWaypoint.rotation : Quaternion.identity;
EditorGUI.BeginChangeCheck ();
oldPoint = currentWaypoint.position;
oldPoint = Handles.DoPositionHandle (oldPoint, currentWaypointRotation);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (currentWaypoint, "move Camera Way point Free Handle" + i);
currentWaypoint.position = oldPoint;
}
}
}
}
}
}
public override void OnInspectorGUI ()
{
GUILayout.BeginVertical (GUILayout.Height (30));
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (cameraWaypointEnabled);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (currentCameraTransform);
EditorGUILayout.PropertyField (waitTimeBetweenPoints);
EditorGUILayout.PropertyField (movementSpeed);
EditorGUILayout.PropertyField (rotationSpeed);
EditorGUILayout.PropertyField (searchPlayerOnSceneIfNotAssigned);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (ignoreWaypointOnFreeCamera);
EditorGUILayout.PropertyField (ignoreWaypointOnLockedCamera);
EditorGUILayout.PropertyField (ignoreWaypointOnFBA);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Camera State Settings", "window");
EditorGUILayout.PropertyField (pausePlayerCameraEnabled);
EditorGUILayout.PropertyField (resetCameraPositionOnEnd);
EditorGUILayout.PropertyField (resetCameraPositionSpeed);
EditorGUILayout.PropertyField (useMainCameraTransform);
EditorGUILayout.PropertyField (setThisTransformAsCameraParent);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Events Settings", "window");
EditorGUILayout.PropertyField (useEventOnEnd);
if (useEventOnEnd.boolValue) {
EditorGUILayout.PropertyField (eventOnEnd);
}
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (useEventToStopCutScene);
if (useEventToStopCutScene.boolValue) {
EditorGUILayout.PropertyField (eventToStopCutscene);
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Bezier Path Settings", "window");
EditorGUILayout.PropertyField (useBezierCurve);
if (useBezierCurve.boolValue) {
EditorGUILayout.PropertyField (spline);
EditorGUILayout.PropertyField (bezierDuration);
EditorGUILayout.PropertyField (snapCameraToFirstSplinePoint);
EditorGUILayout.PropertyField (useExternalProgress);
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Gizmo Options", "window");
EditorGUILayout.PropertyField (showGizmo);
if (showGizmo.boolValue) {
EditorGUILayout.PropertyField (gizmoLabelColor);
EditorGUILayout.PropertyField (gizmoRadius);
EditorGUILayout.PropertyField (useHandleForWaypoints);
if (useHandleForWaypoints.boolValue) {
EditorGUILayout.PropertyField (handleRadius);
EditorGUILayout.PropertyField (handleGizmoColor);
}
EditorGUILayout.PropertyField (showWaypointHandles);
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Waypoints List", "window");
showWaypointList (waypointList);
GUILayout.EndVertical ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
EditorGUILayout.Space ();
}
void showWaypointList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Points: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Point")) {
manager.addNewWayPoint ();
}
if (GUILayout.Button ("Clear")) {
manager.removeAllWaypoints ();
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
expanded = true;
showWaypointListElementInfo (list.GetArrayElementAtIndex (i));
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
manager.removeWaypoint (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (GUILayout.Button ("+")) {
manager.addNewWayPoint (i);
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Rename Waypoints")) {
manager.renameAllWaypoints ();
}
}
}
void showWaypointListElementInfo (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("waypointTransform"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Look Direction Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("rotateCameraToNextWaypoint"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("usePointToLook"));
if (list.FindPropertyRelative ("usePointToLook").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("pointToLook"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("checkRotationIsReached"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Transition Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("smoothTransitionToNextPoint"));
if (list.FindPropertyRelative ("smoothTransitionToNextPoint").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useCustomMovementSpeed"));
if (list.FindPropertyRelative ("useCustomMovementSpeed").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("movementSpeed"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useCustomRotationSpeed"));
if (list.FindPropertyRelative ("useCustomRotationSpeed").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("rotationSpeed"));
}
} else {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("timeOnFixedPosition"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useCustomWaitTimeBetweenPoint"));
if (list.FindPropertyRelative ("useCustomWaitTimeBetweenPoint").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("waitTimeBetweenPoints"));
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Events Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useEventOnPointReached"));
if (list.FindPropertyRelative ("useEventOnPointReached").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventOnPointReached"));
}
GUILayout.EndVertical ();
GUILayout.EndVertical ();
}
}
#endif