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FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/bodyMountPointsSystemEditor.cs

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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(bodyMountPointsSystem))]
public class bodyMountPointsSystemEditor : Editor
{
bodyMountPointsSystem manager;
Vector3 curretPositionHandle;
Quaternion currentRotationHandle;
void OnEnable ()
{
manager = (bodyMountPointsSystem)target;
}
void OnSceneGUI ()
{
if (manager.showGizmo && manager.editingMountPoint) {
if (!Application.isPlaying) {
if (manager.temporalMountPointTransform != null) {
showPositionHandle (manager.temporalMountPointTransform.transform, "Edit Temporal Mount Point Transform");
}
}
}
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Toggle Edit Mount Point")) {
manager.toggleEditMountPoint ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Handle Gizmo")) {
manager.toggleShowHandleGizmo ();
}
EditorGUILayout.Space ();
}
public void showPositionHandle (Transform currentTransform, string handleName)
{
currentRotationHandle = Tools.pivotRotation == PivotRotation.Local ? currentTransform.rotation : Quaternion.identity;
EditorGUI.BeginChangeCheck ();
curretPositionHandle = currentTransform.position;
if (Tools.current == Tool.Move) {
curretPositionHandle = Handles.DoPositionHandle (curretPositionHandle, currentRotationHandle);
}
currentRotationHandle = currentTransform.rotation;
if (Tools.current == Tool.Rotate) {
currentRotationHandle = Handles.DoRotationHandle (currentRotationHandle, curretPositionHandle);
}
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (currentTransform, handleName);
currentTransform.position = curretPositionHandle;
currentTransform.rotation = currentRotationHandle;
}
}
}
#endif