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FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/createMeleeWeaponEditor.cs

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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
public class createMeleeWeaponEditor : EditorWindow
{
static string prefabsPath = "";
static string editorTitle = "Melee Weapon Objects";
static string editorDescription = "Create New Melee Weapon";
static string editorSecondaryTitle = "Create Melee Object Weapon";
static string editorInstructions = "Select a Melee Weapon Type from the 'Object Type' list and press the button 'Create Object'. \n\n" +
"After that, make sure to adjust the collider size and shape for the new object created as you consider better.\n\n";
[MenuItem ("Game Kit Controller/Create New Weapon/Create New Melee Weapon", false, 201)]
public static void createPhysicalObjectToGrab ()
{
createPhysicalObjectToGrabEditor editorWindow = EditorWindow.GetWindow<createPhysicalObjectToGrabEditor> ();
prefabsPath = pathInfoValues.getMeleeWeaponObjectPath ();
editorWindow.setTemporalPrefabsPath (prefabsPath, editorTitle, editorDescription, editorSecondaryTitle, editorInstructions, true);
}
}
#endif