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FueraDeEscala/Assets/Game Kit Controller/Scripts/Dialog System/dialogContentTemplate.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu (fileName = "Dialog Content Template", menuName = "GKC/Create Dialog Content Template", order = 51)]
public class dialogContentTemplate : ScriptableObject
{
public string Name;
public int ID = 0;
[Space]
public List<completeDialogInfoTemplate> completeDialogInfoTemplateList = new List<completeDialogInfoTemplate> ();
}