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FueraDeEscala/Assets/Game Kit Controller/Scripts/Inventory/meleeWeaponConsumableInventoryPrefabCreationSystem.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class meleeWeaponConsumableInventoryPrefabCreationSystem : inventoryPrefabCreationSystem
{
public override void createInventoryPrefabObject ()
{
meleeWeaponConsumablePickup currentMeleeWeaponConsumablePickup = GetComponent<meleeWeaponConsumablePickup> ();
inventoryObject currentInventoryObject = GetComponentInChildren<inventoryObject> ();
string newName = currentInventoryObject.inventoryObjectInfo.Name;
currentMeleeWeaponConsumablePickup.setWeaponConsumableName (newName);
}
}