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2026-03-06 05:37:37 -08:00
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2026-02-17 18:04:37 -08:00
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2026-03-06 05:37:37 -08:00
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2026-02-17 18:04:37 -08:00
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skeleton:
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2026-03-06 05:37:37 -08:00
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2026-02-17 18:04:37 -08:00
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2026-03-06 05:37:37 -08:00
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parentName: MMDO(Clone)
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2026-02-17 18:04:37 -08:00
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2026-03-06 05:37:37 -08:00
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2026-02-17 18:04:37 -08:00
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parentName: Control_Maestro
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2026-03-06 05:37:37 -08:00
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2026-02-17 18:04:37 -08:00
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parentName: Control_Cadera
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2026-03-06 05:37:37 -08:00
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2026-02-17 18:04:37 -08:00
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- name: Columna_01
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parentName: Cadera
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2026-03-06 05:37:37 -08:00
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position: {x: -0, y: 0.000793332, z: -7.46317e-18}
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2026-02-17 18:04:37 -08:00
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- name: Columna_02
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parentName: Columna_01
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2026-03-06 05:37:37 -08:00
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position: {x: 7.4505804e-11, y: 0.00079526263, z: 2.9533714e-18}
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2026-02-17 18:04:37 -08:00
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- name: Columna_03
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parentName: Columna_02
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2026-03-06 05:37:37 -08:00
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position: {x: 1.8626451e-11, y: 0.0014530162, z: 1.5766237e-18}
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2026-02-17 18:04:37 -08:00
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parentName: Columna_03
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2026-03-06 05:37:37 -08:00
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position: {x: -1.8626451e-11, y: 0.0018329642, z: -1.986165e-18}
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rotation: {x: 8.9714525e-10, y: 6.622257e-11, z: -0.025221396, w: 0.99968195}
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2026-02-17 18:04:37 -08:00
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- name: Cabeza
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parentName: Cuello
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2026-03-06 05:37:37 -08:00
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position: {x: -2.1935254e-11, y: 0.0009895611, z: -3.4952814e-19}
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rotation: {x: -0.000000020539595, y: 0.000000059072626, z: 0.039243758, w: 0.9992297}
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scale: {x: 1.0000005, y: 1, z: 1.0000001}
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2026-02-17 18:04:37 -08:00
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- name: Hombro.L
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parentName: Columna_03
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2026-03-06 05:37:37 -08:00
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position: {x: -0.000021038935, y: 0.001416274, z: -0.0007328094}
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rotation: {x: -0.6856983, y: 0.017299663, z: -0.018353174, w: 0.7274488}
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scale: {x: 0.99999994, y: 1, z: 0.9999997}
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2026-02-17 18:04:37 -08:00
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- name: Brazo.L
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parentName: Hombro.L
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2026-03-06 05:37:37 -08:00
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position: {x: 2.3809398e-12, y: 0.0009966476, z: -0.0000000020086304}
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rotation: {x: -0.05539852, y: 0.0070167095, z: 0.0010982605, w: 0.99843913}
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scale: {x: 0.9999994, y: 1, z: 1.0000004}
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2026-02-17 18:04:37 -08:00
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- name: Antebrazo.L
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parentName: Brazo.L
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2026-03-06 05:37:37 -08:00
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position: {x: -3.72529e-10, y: 0.0027258317, z: 3.352761e-10}
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rotation: {x: 0.03143723, y: -0.99789864, z: -0.02859786, w: -0.04891025}
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scale: {x: 0.9999986, y: 1.0000001, z: 1.0000019}
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2026-02-17 18:04:37 -08:00
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- name: Mano.L
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parentName: Antebrazo.L
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2026-03-06 05:37:37 -08:00
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position: {x: -5.5879353e-11, y: 0.002555539, z: 5.2154064e-10}
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scale: {x: 0.9999977, y: 1.0000007, z: 1.0000029}
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2026-02-17 18:04:37 -08:00
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2026-03-06 05:37:37 -08:00
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parentName: Mano.L
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position: {x: 0.00001172489, y: 0.0006409008, z: -0.0001277558}
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scale: {x: 0.9999999, y: 1.0000007, z: 1.0000006}
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2026-02-17 18:04:37 -08:00
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parentName: Anular_01.L
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2026-03-06 05:37:37 -08:00
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position: {x: -2.7939677e-11, y: 0.00054646324, z: -1.3038516e-10}
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parentName: Mano.L
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position: {x: -0.00006133678, y: 0.0005787715, z: 0.00032029886}
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parentName: "Me\xF1ique_01.L"
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parentName: Mano.L
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position: {x: 0.0001687546, y: 0.00029974952, z: -0.00042515382}
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parentName: Pulgar_01.L
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position: {x: 5.820766e-13, y: 0.00042270124, z: -3.899913e-11}
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rotation: {x: 0.057183404, y: -0.022504527, z: -0.33477554, w: 0.9402919}
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scale: {x: 0.9999997, y: 0.9999993, z: 1}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
|
|
|
- name: Hombro.R
|
|
|
|
|
parentName: Columna_03
|
2026-03-06 05:37:37 -08:00
|
|
|
position: {x: -0.000021038926, y: 0.0014162753, z: 0.0007328092}
|
|
|
|
|
rotation: {x: -0.01835316, y: -0.7274489, z: -0.6856982, w: -0.017299775}
|
|
|
|
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
|
|
|
- name: Brazo.R
|
|
|
|
|
parentName: Hombro.R
|
2026-03-06 05:37:37 -08:00
|
|
|
position: {x: -6.5609844e-11, y: 0.0009966469, z: -0.0000000019009863}
|
|
|
|
|
rotation: {x: 0.05539843, y: 0.0070166388, z: 0.0010980928, w: -0.9984391}
|
|
|
|
|
scale: {x: 0.999999, y: 0.9999998, z: 0.9999998}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
|
|
|
- name: Antebrazo.R
|
|
|
|
|
parentName: Brazo.R
|
2026-03-06 05:37:37 -08:00
|
|
|
position: {x: -2.6077032e-10, y: 0.0027258324, z: -1.4901161e-10}
|
|
|
|
|
rotation: {x: -0.03143757, y: -0.99789864, z: -0.028597489, w: 0.048909906}
|
|
|
|
|
scale: {x: 0.99999887, y: 1.000001, z: 1.0000019}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
|
|
|
- name: Mano.R
|
|
|
|
|
parentName: Antebrazo.R
|
2026-03-06 05:37:37 -08:00
|
|
|
position: {x: 3.7252902e-11, y: 0.0025555384, z: 0}
|
|
|
|
|
rotation: {x: -0.049299054, y: 0.6850302, z: 0.07026859, w: 0.72344005}
|
|
|
|
|
scale: {x: 0.9999977, y: 1.0000008, z: 1.0000026}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
|
|
|
- name: "Me\xF1ique_01.R"
|
|
|
|
|
parentName: Mano.R
|
2026-03-06 05:37:37 -08:00
|
|
|
position: {x: 0.000061336934, y: 0.00057877117, z: 0.0003202989}
|
|
|
|
|
rotation: {x: -0.040221278, y: 0.056359176, z: 0.058963835, w: 0.99585605}
|
|
|
|
|
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000001}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
|
|
|
- name: "Me\xF1ique_02.R"
|
|
|
|
|
parentName: "Me\xF1ique_01.R"
|
2026-03-06 05:37:37 -08:00
|
|
|
position: {x: -3.7252902e-11, y: 0.0005932667, z: 0}
|
|
|
|
|
rotation: {x: 0.06154574, y: -0.03132913, z: 0.12486886, w: 0.9897669}
|
|
|
|
|
scale: {x: 0.99999976, y: 1.0000013, z: 1.000001}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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- name: Pulgar_01.R
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parentName: Mano.R
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2026-03-06 05:37:37 -08:00
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position: {x: -0.00016875462, y: 0.0002997491, z: -0.00042515353}
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rotation: {x: -0.14815086, y: 0.70542336, z: -0.07911049, w: 0.68860054}
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scale: {x: 0.9999989, y: 1.0000013, z: 0.9999994}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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- name: Pulgar_02.R
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parentName: Pulgar_01.R
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2026-03-06 05:37:37 -08:00
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position: {x: 8.4430213e-10, y: 0.000422701, z: -7.4214766e-11}
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rotation: {x: 0.05718325, y: 0.0225048, z: 0.33477587, w: 0.9402919}
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scale: {x: 1.000001, y: 0.9999999, z: 1.0000006}
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2026-02-17 18:04:37 -08:00
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- name: Anular_01.R
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2026-03-06 05:37:37 -08:00
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parentName: Mano.R
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position: {x: -0.000011725124, y: 0.0006408998, z: -0.00012775612}
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rotation: {x: -0.024225505, y: 0.0068947617, z: 0.040763076, w: 0.9988513}
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scale: {x: 0.99999964, y: 1.0000004, z: 1.0000001}
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2026-02-17 18:04:37 -08:00
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- name: Anular_02.R
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parentName: Anular_01.R
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2026-03-06 05:37:37 -08:00
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position: {x: -3.4458936e-10, y: 0.00054646307, z: 1.862645e-10}
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rotation: {x: 0.048215345, y: -0.01043096, z: 0.12068682, w: 0.9914642}
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scale: {x: 0.99999994, y: 1.0000011, z: 1.0000006}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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- name: Muslo.L
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parentName: Cadera
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2026-03-06 05:37:37 -08:00
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position: {x: -0.00015259208, y: -0.00008663856, z: -0.0005578897}
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rotation: {x: -0.0017117739, y: -0.03679782, z: 0.9978645, w: 0.053939965}
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scale: {x: 1.0000044, y: 1.0000007, z: 1.0000021}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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- name: Pierna.L
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parentName: Muslo.L
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2026-03-06 05:37:37 -08:00
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position: {x: -2.7939677e-11, y: 0.002917782, z: 5.937181e-11}
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rotation: {x: 0.028662903, y: -0.0047893426, z: 0.14092946, w: 0.9895931}
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scale: {x: 0.9999995, y: 0.9999996, z: 1.0000002}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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- name: Bone.019.L
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parentName: Pierna.L
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2026-03-06 05:37:37 -08:00
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position: {x: -3.259629e-11, y: 0.002955654, z: -8.4401104e-11}
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rotation: {x: 0.0035650558, y: -0.000001681037, z: -0.63241166, w: 0.77462435}
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scale: {x: 0.9999994, y: 1.0000004, z: 1}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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- name: Bone.020.L
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parentName: Bone.019.L
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2026-03-06 05:37:37 -08:00
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position: {x: -3.7107383e-11, y: 0.00076550175, z: -9.633368e-11}
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rotation: {x: -0.0016434687, y: 0.00000092656137, z: -0.16130696, w: 0.9869029}
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scale: {x: 1.000001, y: 0.9999989, z: 1.0000001}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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- name: Muslo.R
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parentName: Cadera
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2026-03-06 05:37:37 -08:00
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position: {x: -0.00015259173, y: -0.000086638516, z: 0.00055788975}
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rotation: {x: -0.9978644, y: 0.053940088, z: 0.0017122735, w: -0.03679873}
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scale: {x: 1.0000049, y: 1.0000012, z: 1.0000031}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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- name: Pierna.R
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parentName: Muslo.R
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2026-03-06 05:37:37 -08:00
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position: {x: 4.6566126e-11, y: 0.0029177829, z: -3.8417054e-11}
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rotation: {x: 0.028664012, y: 0.004789304, z: -0.14092937, w: 0.9895931}
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scale: {x: 0.99999976, y: 0.9999999, z: 1}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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- name: Bone.019.R
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parentName: Pierna.R
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2026-03-06 05:37:37 -08:00
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position: {x: -9.3132255e-12, y: 0.0029556532, z: -7.508788e-11}
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rotation: {x: -0.00356476, y: -0.0000022226013, z: -0.63241136, w: -0.7746246}
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scale: {x: 1, y: 1.0000005, z: 1.0000004}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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- name: Bone.020.R
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parentName: Bone.019.R
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2026-03-06 05:37:37 -08:00
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position: {x: -1.25146464e-11, y: 0.00076550175, z: 5.4278644e-11}
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rotation: {x: -0.0016434643, y: -0.0000011300355, z: 0.16130696, w: 0.98690295}
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scale: {x: 1.000001, y: 0.9999993, z: 1.0000001}
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- name: SM_Alien_Fuerte
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parentName: MMDO(Clone)
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position: {x: -0.79303694, y: 0.9966012, z: 0.025030248}
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
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scale: {x: 100, y: 100, z: 100}
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2026-02-17 18:04:37 -08:00
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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2026-03-06 05:37:37 -08:00
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rootMotionBoneName:
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2026-02-17 18:04:37 -08:00
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hasTranslationDoF: 0
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hasExtraRoot: 1
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
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animationType: 3
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humanoidOversampling: 1
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avatarSetup: 1
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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importBlendShapeDeformPercent: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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