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FueraDeEscala/Assets/BOTW extractor/ToolBox/config.xml

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2026-04-01 18:50:48 -07:00
<TOOLCONFIG>
<MAINFORM>
<UseSingleInstance>False</UseSingleInstance>
<UseDirectXTexDecoder>True</UseDirectXTexDecoder>
<AlwaysCompressOnSave>False</AlwaysCompressOnSave>
<DisplayViewport>True</DisplayViewport>
<UseOpenGL>True</UseOpenGL>
<DumpShadersDEBUG>False</DumpShadersDEBUG>
<UseDebugDomainExceptionHandler>False</UseDebugDomainExceptionHandler>
<OpenStartupWindow>False</OpenStartupWindow>
<EnableVersionCheck>True</EnableVersionCheck>
<FormTheme>Dark</FormTheme>
<MaximizeMdiWindow>False</MaximizeMdiWindow>
<ShowCloseDialog>True</ShowCloseDialog>
</MAINFORM>
<ImageEditor>
<DisplayVertical>False</DisplayVertical>
<ShowPropertiesPanel>True</ShowPropertiesPanel>
<DisplayAlpha>True</DisplayAlpha>
<UseComponetSelector>True</UseComponetSelector>
<EnablePixelGrid>False</EnablePixelGrid>
<EnableImageZoom>True</EnableImageZoom>
<PreviewGammaFix>False</PreviewGammaFix>
</ImageEditor>
<CustomPicureBoxBGColor>DarkCyan</CustomPicureBoxBGColor>
<OBJLISTSETTINGS>
<EditorDiplayIndex>0</EditorDiplayIndex>
<thumbnailSize>Small</thumbnailSize>
<ListPanelWidth>0</ListPanelWidth>
<AddFilesToActiveObjectEditor>True</AddFilesToActiveObjectEditor>
<OpenModelsOnOpen>False</OpenModelsOnOpen>
</OBJLISTSETTINGS>
<RENDERSETTINGS>
<ViewportCameraMode>Perspective</ViewportCameraMode>
<viewportShading>Default</viewportShading>
<stereoscopy>False</stereoscopy>
<CameraFar>100000</CameraFar>
<CameraNear>0.1</CameraNear>
<PreviewScale>1</PreviewScale>
<renderVertColor>True</renderVertColor>
<renderReflection>True</renderReflection>
<renderSpecular>True</renderSpecular>
<renderBones>True</renderBones>
<renderBoundingBoxes>False</renderBoundingBoxes>
<useNormalMap>True</useNormalMap>
<ViewportWidth>638</ViewportWidth>
<normalsLineLength>1</normalsLineLength>
<bonePointSize>0.2</bonePointSize>
<MaxCameraSpeed>0.1</MaxCameraSpeed>
<FrameCamera>False</FrameCamera>
<cameraMovement>Inspect</cameraMovement>
<displayAxisLines>True</displayAxisLines>
<displayGrid>True</displayGrid>
</RENDERSETTINGS>
<COMPRESSIONSETTINGS>
<Yaz0CompressionLevel>3</Yaz0CompressionLevel>
</COMPRESSIONSETTINGS>
<EDITORSETTINGS>
<PreferredTexFormat>BC1_UNORM_SRGB</PreferredTexFormat>
</EDITORSETTINGS>
<renderBackGround>True</renderBackGround>
<backgroundGradientTop>#1A1A1A</backgroundGradientTop>
<backgroundGradientBottom>#4D4D4D</backgroundGradientBottom>
<GridColor>#5A5A5A</GridColor>
<CellAmount>10</CellAmount>
<CellSize>1</CellSize>
<PBR>
<UseSkybox>False</UseSkybox>
<EnablePBR>True</EnablePBR>
<UseDiffuseSkyTexture>True</UseDiffuseSkyTexture>
</PBR>
<ResourceTables>
<BotwTable>False</BotwTable>
<TpTable>False</TpTable>
</ResourceTables>
<DEVELOPER_SETTINGS_DONT_TOUCH>
<DEVELOPER_DEBUG_MODE>False</DEVELOPER_DEBUG_MODE>
</DEVELOPER_SETTINGS_DONT_TOUCH>
<LAYOUT_EDITOR>
<LayoutShadingMode>Default</LayoutShadingMode>
<LayoutBackgroundColor>#828282</LayoutBackgroundColor>
<IsGamePreview>False</IsGamePreview>
<LayoutDisplayGrid>True</LayoutDisplayGrid>
<DisplayNullPane>True</DisplayNullPane>
<DisplayBoundryPane>True</DisplayBoundryPane>
<DisplayPicturePane>True</DisplayPicturePane>
<DisplayWindowPane>True</DisplayWindowPane>
<DisplayTextPane>True</DisplayTextPane>
<PartsAsNullPanes>False</PartsAsNullPanes>
<TransformPaneChidlren>False</TransformPaneChidlren>
</LAYOUT_EDITOR>
<ByamlEditor>
<BymlTextFormat>YAML</BymlTextFormat>
</ByamlEditor>
<KCL_EDITOR>
<KCLGamePreset>Default</KCLGamePreset>
<KCLPlatform>SWITCH</KCLPlatform>
<KCLUsePresetEditor>False</KCLUsePresetEditor>
</KCL_EDITOR>
</TOOLCONFIG>