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FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/dialogManagerEditor.cs

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C#
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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(dialogManager))]
public class dialogManagerEditor : Editor
{
dialogManager manager;
void OnEnable ()
{
manager = (dialogManager)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Get All Dialog Content Systems On Level And Assign Info")) {
manager.getAllDialogContentOnLevelAndAssignInfo ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Clear Dialog Content System List")) {
manager.clearDialogContentList ();
}
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Instantiate Dialog Content System")) {
manager.instantiateDialogContentSystem ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Instantiate External Dialog System")) {
manager.instantiateExternalDialogSystem ();
}
EditorGUILayout.Space ();
}
}
#endif