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FueraDeEscala/Assets/Game Kit Controller/Scripts/Audio/AudioElement.cs

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using UnityEngine;
namespace GameKitController.Audio
{
public enum AudioPlayMethod
{
None,
UnityAudio,
External,
}
[System.Serializable]
public class AudioElement
{
public AudioPlayMethod audioPlayMethod = AudioPlayMethod.UnityAudio;
public string audioEventName;
public AudioClip clip;
public string audioSourceName;
public AudioSource audioSource;
public bool audioSourceAssigned;
}
}