Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/factionSystemEditor.cs

333 lines
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C#
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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof (factionSystem))]
public class factionSystemEditor : Editor
{
SerializedProperty factionList;
SerializedProperty characterFactionManagerList;
int factionIndex;
factionSystem manager;
bool expanded;
string [] factionStringList;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
factionList = serializedObject.FindProperty ("factionList");
characterFactionManagerList = serializedObject.FindProperty ("characterFactionManagerList");
manager = (factionSystem)target;
}
public override void OnInspectorGUI ()
{
GUILayout.BeginVertical (GUILayout.Height (30));
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Faction List", "window");
showFactionList (factionList);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Character List (Debug)", "window");
showCharacterInfo (characterFactionManagerList);
GUILayout.EndVertical ();
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
}
void showFactionList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Faction List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Factions: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Faction")) {
manager.addFaction ();
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Update Factions List")) {
manager.updateFactionsList ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Update Factions List Names")) {
manager.updateFactionListNames ();
}
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
expanded = true;
showFactionListElement (list.GetArrayElementAtIndex (i), i);
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
manager.removeFaction (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showFactionListElement (SerializedProperty list, int factionIndex)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("turnToEnemyIfAttack"));
if (list.FindPropertyRelative ("turnToEnemyIfAttack").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("turnFactionToEnemy"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("friendlyFireTurnIntoEnemies"));
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Relation With Other Factions", "window");
showRelationWithOtherFactions (list.FindPropertyRelative ("relationWithFactions"), factionIndex);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
void showRelationWithOtherFactions (SerializedProperty list, int factionIndex)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Relation With Other Factions", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Factions: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ();
if (GUILayout.Button ("Set All Relations as Friend")) {
if (!Application.isPlaying) {
manager.setAllRelationsAsFriendOrEnemyOnFaction (factionIndex, 0);
}
}
if (GUILayout.Button ("Set All Relations as Enemy")) {
if (!Application.isPlaying) {
manager.setAllRelationsAsFriendOrEnemyOnFaction (factionIndex, 1);
}
}
if (GUILayout.Button ("Set All Relations as Neutral")) {
if (!Application.isPlaying) {
manager.setAllRelationsAsFriendOrEnemyOnFaction (factionIndex, 2);
}
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
GUILayout.BeginVertical ("box");
if (i < list.arraySize && i >= 0) {
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
showRelationWithOtherFactionsElement (list.GetArrayElementAtIndex (i), i);
}
}
GUILayout.EndVertical ();
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showRelationWithOtherFactionsElement (SerializedProperty list, int index)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.Space ();
factionStringList = manager.factionStringList;
if (factionStringList.Length > 0) {
factionIndex = list.FindPropertyRelative ("factionIndex").intValue;
factionIndex = EditorGUILayout.Popup ("Faction ", factionIndex, factionStringList);
if (factionIndex < factionStringList.Length) {
list.FindPropertyRelative ("factionName").stringValue = factionStringList [factionIndex];
}
list.FindPropertyRelative ("factionIndex").intValue = factionIndex;
EditorGUILayout.PropertyField (list.FindPropertyRelative ("relation"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("factionIndex"));
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
void showCharacterInfo (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Character Faction Manager List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Characters: \t" + list.arraySize);
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
}
#endif