23 lines
684 B
C#
23 lines
684 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class customCameraEffect : cameraEffect
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{
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public Material mainMaterial;
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public bool useReleaseMethodEnabled;
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public override void renderEffect (RenderTexture source, RenderTexture destination, Camera mainCamera)
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{
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if (useReleaseMethodEnabled) {
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var temporaryTexture = RenderTexture.GetTemporary (source.width, source.height);
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Graphics.Blit (source, temporaryTexture, mainMaterial, 0);
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Graphics.Blit (temporaryTexture, destination, mainMaterial, 1);
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RenderTexture.ReleaseTemporary (temporaryTexture);
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} else {
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Graphics.Blit (source, destination, mainMaterial);
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}
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}
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}
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