Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/placeObjectInCameraEditorPositionSystemEditor.cs

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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor (typeof(placeObjectInCameraEditorPositionSystem))]
public class placeObjectInCameraEditorPositionSystemEditor : Editor
{
placeObjectInCameraEditorPositionSystem manager;
void OnEnable ()
{
manager = (placeObjectInCameraEditorPositionSystem)target;
}
GUIStyle style = new GUIStyle ();
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
style.fontStyle = FontStyle.Bold;
style.fontSize = 20;
style.alignment = TextAnchor.MiddleCenter;
EditorGUILayout.LabelField ("EDITOR BUTTONS", style);
EditorGUILayout.Space ();
if (GUILayout.Button ("Move Object To Camera Position")) {
manager.moveObjects ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Adjust Offset To Object Bounds")) {
manager.setOffsetFromRendererBound ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Snap To Ground Surface")) {
manager.snapToGrounSurface ();
}
EditorGUILayout.Space ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Rotate Object To Left")) {
manager.rotateObject (-1);
}
if (GUILayout.Button ("Rotate Object To Right")) {
manager.rotateObject (1);
}
if (GUILayout.Button ("Reset Rotation")) {
manager.resetObjectRotation ();
}
if (GUILayout.Button ("Select Object")) {
manager.selectObject ();
}
EditorGUILayout.Space ();
}
}
#endif