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FueraDeEscala/Assets/PixPlays/Components/Scripts/VfxSystem/PlayableVfx.cs

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2026-03-29 23:03:14 -07:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
namespace PixPlays.ElementalVFX
{
public class PlayableVfx : VfxReference
{
[SerializeField] PlayableDirector _Vfx;
public override void Play()
{
_Vfx.Play();
}
public override void Stop()
{
_Vfx.Stop();
}
}
}