18 lines
500 B
C#
18 lines
500 B
C#
|
|
using System.Collections;
|
|||
|
|
using System.Collections.Generic;
|
|||
|
|
using UnityEngine;
|
|||
|
|
|
|||
|
|
public class weaponInventoryPrefabCreationSystem : inventoryPrefabCreationSystem
|
|||
|
|
{
|
|||
|
|
public override void createInventoryPrefabObject ()
|
|||
|
|
{
|
|||
|
|
weaponPickup currentWeaponPickup = GetComponent<weaponPickup> ();
|
|||
|
|
|
|||
|
|
inventoryObject currentInventoryObject = GetComponentInChildren<inventoryObject> ();
|
|||
|
|
|
|||
|
|
string newName = currentInventoryObject.inventoryObjectInfo.Name;
|
|||
|
|
|
|||
|
|
currentWeaponPickup.setWeaponName (newName);
|
|||
|
|
}
|
|||
|
|
}
|