Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Others/waterSurfaceSystem.cs

43 lines
662 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class waterSurfaceSystem : MonoBehaviour
{
public virtual float GetWaterLevel (Vector3 worldPoint)
{
return -1;
}
public virtual Vector3 GetSurfaceNormal (Vector3 worldPoint)
{
return Vector3.zero;
}
public virtual Vector3 getGravityForce ()
{
return Vector3.zero;
}
public virtual float getDensity ()
{
return -1;
}
public virtual float CalculateVolume_Mesh (Mesh mesh, Transform trans)
{
return -1;
}
public virtual bool IsPointInsideCollider (Vector3 point, Collider collider, ref Bounds colliderBounds)
{
return false;
}
}