Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Camera/Player Camera/cameraControllerManager.cs

183 lines
3.2 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class cameraControllerManager : MonoBehaviour
{
public virtual bool isFirstPersonActive ()
{
return false;
}
public virtual bool isMoveInXAxisOn2_5d ()
{
return false;
}
public virtual void setMoveInXAxisOn2_5dState (bool state)
{
}
public virtual Vector3 getOriginalLockedCameraPivotPosition ()
{
return Vector3.zero;
}
public virtual Vector3 getSplineForPlayerPosition (Vector3 playerPosition)
{
return Vector3.zero;
}
public virtual Vector3 getSplineForwardDirection (Vector3 playerPosition)
{
return Vector3.zero;
}
public virtual void changeCameraFov (bool state)
{
}
public virtual Transform getPivotCameraTransform ()
{
return null;
}
public virtual Transform getLockedCameraTransform ()
{
return null;
}
public virtual void crouch (bool isCrouching)
{
}
public virtual void setMainCameraFovStartAndEnd (float startTargetValue, float endTargetValue, float speed)
{
}
public virtual float getOriginalCameraFov ()
{
return -1;
}
public virtual bool isPlayerLookingAtTarget ()
{
return false;
}
public virtual bool isLookintAtTargetByInput ()
{
return false;
}
public virtual void setShakeCameraState (bool state, string stateName)
{
}
public virtual float getLastTimeMoved ()
{
return -1;
}
public virtual void setDrivingState (bool state)
{
}
public virtual bool is2_5ViewActive ()
{
return false;
}
public virtual bool istargetToLookLocated ()
{
return false;
}
public virtual void setPlayerAndCameraParent (Transform newParent)
{
}
public virtual void stopShakeCamera ()
{
}
public virtual Transform getCurrentTargetToLook ()
{
return null;
}
public virtual void setUpdatePlayerCameraPositionOnLateUpdateActiveState (bool state)
{
}
public virtual void setUpdatePlayerCameraPositionOnFixedUpdateActiveState (bool state)
{
}
public virtual bool isFullBodyAwarenessEnabled ()
{
return false;
}
public virtual void setPivotCameraTransformParentCurrentTransformToFollow ()
{
}
public virtual void setPivotCameraTransformOriginalParent ()
{
}
public virtual void resetPivotCameraTransformLocalRotation ()
{
}
public virtual void setHeadColliderStateOnFBA (bool state)
{
}
public virtual void setFBAPivotCameraTransformActiveState (bool state)
{
}
public virtual void startOrStopUpdatePivotPositionOnFBA (bool state)
{
}
public virtual void checkActivateOrDeactivateHeadColliderOnFBA (bool state)
{
}
public virtual void checkResetLeanState (bool resetPivotCameraTransform)
{
}
public virtual bool isShowCameraCursorWhenNotAimingActive ()
{
return false;
}
public virtual void setFBAPivotTransformParentFromPlayer (Transform newParent)
{
}
}