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FueraDeEscala/Assets/Game Kit Controller/Scripts/Stats System/persuasionSystem.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class persuasionSystem : statType
{
[Header ("Custom Settings")]
[Space]
public int currentPersuasionAmount;
public override void eventToInitializeStat (float newValue)
{
currentPersuasionAmount = (int)newValue;
}
public override void eventToIncreaseStat (float newValue)
{
currentPersuasionAmount += (int)newValue;
}
public override void eventToUseStat (float newValue)
{
currentPersuasionAmount -= (int)newValue;
}
public override void eventToAddAmount (float newValue)
{
currentPersuasionAmount += (int)newValue;
}
public override void eventToInitializeBoolStat (bool newValue)
{
}
public override void eventToActivateBoolStat (bool newValue)
{
}
public override void eventToInitializeStatOnComponent ()
{
}
public override void eventToInitializeBoolStatOnComponent ()
{
}
}